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- #GOLDENEYE MOUSE AND KEYBOARD CODE#
- #GOLDENEYE MOUSE AND KEYBOARD PC#
- #GOLDENEYE MOUSE AND KEYBOARD PLUS#
Level design is now often focussed around fewer but more bullet spongy enemies (reduces turns per 10s), reducing the "arc" from which enemies attack, fewer enemies on-screen at any one time (even modern Doom has far fewer than the 30-50 or so in same room of Doom 1-2, Heretic or Hexen in some levels). Controllers = many fast successive turns typical of "old school" shooters are problematic, so "speed is defense" gameplay has largely been replaced with a much slower paced "cover based" system. It's often hugely underestimated how much FPS game design has changed too. And don't get me started on how badly nerfed the spell count in RPG's has become, a large chunk of which involves controllers and 10ft UI "casual audiences". Dragon Age Orgins (40x quickslots) was probably the last decent cross-platform AAA RPG to be properly optimised for a keyb & mouse when they could (but didn't) "cheap out" on "platform parity".
#GOLDENEYE MOUSE AND KEYBOARD PLUS#
Eg, Neverwinter Nights 36x quickslots (F1-F12 plus CTRL & Shift modifiers) is impossible to even begin to mimic on a controller hence the dumbing down of modern cross-platform RPG UI's.
#GOLDENEYE MOUSE AND KEYBOARD CODE#
It's basic human physiology that the wrist has more precise fine motor control than the thumbs (hence the need for "dead zones" and auto-aim cheat mode).Īlso well said in calling out how cr*p and lazy modern games K&M support really is - both the input code itself (non-rebindable keys / flaky mouse acceleration often caused by trying to pass mouse input through a "controller simulator") and the knock-on "lowest common denominator" effect that has on UI design, especially RPG's. Even when you can adjust the controller's turn speed, it often moves the "centre" of the range but the actual "width" of the range itself still remains narrower than K&M. Some controller turns are so slow it can feel more like driving a remote controlled tank than some super-hero / augmented soldier. That makes a huge difference in the "feel" of a FPS game, not just in competitive MP but single-player too. But there's no question about the turn speed of a mouse for FPS, or how badly many cross-platform games have been nerfed to make controllers work.Ī 180 degree turn in many FPS's typically takes 0.6-1.0s with controller "thumb scrolling" vs a 0.2-0.3s mouse "wrist flick" (which is also the speed you'd turn your head if startled by a noise behind you). Some genres do play better on controllers (eg, "beat-em-ups", racing games (though better still on a steering wheel), platformers, etc).
![goldeneye mouse and keyboard goldeneye mouse and keyboard](https://www.aroged.com/wp-content/uploads/2021/10/GoldenEye-007-is-now-fully-playable-on-PC-thanks-to.png)
It’s still been interesting returning to the mouse and keyboard fold after so many years away. I’ve found a pretty standard setup, and I stick with it. I’m not really to the point where I obsess over DPI or key resistance or anything like that. So, I decided to start using a mouse and keyboard again. I got a monitor that’s better than that TV.
#GOLDENEYE MOUSE AND KEYBOARD PC#
A year or so ago I moved my gaming PC away from the TV and upstairs to my desk. I began to voraciously burn through the Xbox 360 library, and for a few years, that’s how I played everything. Console controls had gotten much better in the seven years since I first played Halo with an original Xbox controller. I got an Xbox 360 just in time for Gears of War, Call of Duty 4 and Mass Effect. I returned in 2007 and found that a lot had changed. In the early 2000s, I sold my gaming PC and stopped playing games for a few years. I didn’t play those games with a joystick or a game controller, because, as far as I knew, that wasn’t possible. As a result, I didn’t grow up with Final Fantasy and GoldenEye. I wasn’t allowed to own any set-top consoles as a kid, so my main gaming outlet was a gaming PC that I built. My relationship with the ol’ point-n-click-n-clack, arguably the best way to control PC games, has been complicated. Now I’m back with the mouse and keyboard, and it’s been an illuminating homecoming. For years after that, I played almost entirely with a controller. For years, I only played PC games with a mouse and keyboard.